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elcome to Fantasy Heroes, a free, open and expansible browser game! Check out the About and Content tabs in order to learn more about Fantasy Heroes, and check out the community forums!
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Hall of Fame
!The Hall of Fame is closed until the end of the beta phase.
F
antasy Heroes is a...Features
- Play one out of 9 unique heroes with unique spells
- Fight other players and train your hero
- Buy over 70 different items, containing weapons, armors, gems and potions
- Defeat bosses and be the first to challenge and beat Roshan in order to win in your world
- Defeat Roshan or have the best stats of the world in order to enter Fantasy Heroes' Hall of Fame
- FH is a solo game, and there are no alliances or guilds, but a messaging system exists in order to communicate with your friends
- Fight other players and train your hero
- Buy over 70 different items, containing weapons, armors, gems and potions
- Defeat bosses and be the first to challenge and beat Roshan in order to win in your world
- Defeat Roshan or have the best stats of the world in order to enter Fantasy Heroes' Hall of Fame
- FH is a solo game, and there are no alliances or guilds, but a messaging system exists in order to communicate with your friends
As of version 1.0
Mechanics
I. Actions
- every hero gets 3 actions to perform per day
- if there are actions left, you don't get them as a bonus the next day
- an action can consist of: fighting, training
- buying items and writing or changing your hero's story isn't considered as an action
II. Items
- you can hold up to 3 potions at the same time
- you can only possess one weapon, armor and gem at the same time
- when you buy a new item, your old item of the same class is taken from you (doesn't apply to potions)
- during fights, potions are taken randomly (30% chance after each ennemy attack)
- your hero will never use a potion if he's full-life
III. Fighting Mechanics
- the attacking hero strikes first.
- the chance to miss your attack and deal no damage at each attack is 10%
- some weapon's can increase the miss chance, new miss chance then: (10+(item's miss chance))*0.01
IV. Damage Calculation
- theoric damage = hero's dmg + weapon dmg
- theoric damage if weapon has 10% strength influence = hero's dmg + weapon dmg + 0.3 * strength
- dealt damage = theoric dmg - (0.1 * ennemie's item armor + 0.3 * ennemie's base armor)
V. Experience Mechanics
- you gain a fixed amount experience for each kill
- you gain experience for a kill only if you were the attacker
- if your level is superior to your ennemy's, you gain 10% less XP for each level he has less than you
- if your level is inferior to your ennemy's, you gain 10% more XP for each level he has more than you
IV. Bosses - there are 3 bosses you need to beat before being able to challenge Roshan
- attacking one of this bosses or Roshan costs 3 actions.
- once Roshan has been defeated, the round is over, and registration for the world is closed.
- after closure of a world you will still be able to login, eg. in order to reserve your nickname for other worlds
- every hero gets 3 actions to perform per day
- if there are actions left, you don't get them as a bonus the next day
- an action can consist of: fighting, training
- buying items and writing or changing your hero's story isn't considered as an action
II. Items
- you can hold up to 3 potions at the same time
- you can only possess one weapon, armor and gem at the same time
- when you buy a new item, your old item of the same class is taken from you (doesn't apply to potions)
- during fights, potions are taken randomly (30% chance after each ennemy attack)
- your hero will never use a potion if he's full-life
III. Fighting Mechanics
- the attacking hero strikes first.
- the chance to miss your attack and deal no damage at each attack is 10%
- some weapon's can increase the miss chance, new miss chance then: (10+(item's miss chance))*0.01
IV. Damage Calculation
- theoric damage = hero's dmg + weapon dmg
- theoric damage if weapon has 10% strength influence = hero's dmg + weapon dmg + 0.3 * strength
- dealt damage = theoric dmg - (0.1 * ennemie's item armor + 0.3 * ennemie's base armor)
V. Experience Mechanics
- you gain a fixed amount experience for each kill
- you gain experience for a kill only if you were the attacker
- if your level is superior to your ennemy's, you gain 10% less XP for each level he has less than you
- if your level is inferior to your ennemy's, you gain 10% more XP for each level he has more than you
IV. Bosses - there are 3 bosses you need to beat before being able to challenge Roshan
- attacking one of this bosses or Roshan costs 3 actions.
- once Roshan has been defeated, the round is over, and registration for the world is closed.
- after closure of a world you will still be able to login, eg. in order to reserve your nickname for other worlds
As of version 1.0
Hero Classes
As of the latest content version, there are 9 different hero classes. Those classes have different starting stats (hit points, damage, armor, strength) and statts increase per level. Each class also has a unique spell.
> Show/hide classes' details.

Paladin
Synergy
Cast: on attack
Chance: 10%
The Paladin heals himself for 5% of his maximum hit points.
Synergy
Barbar
Critical Strike
Cast: on attack
Chance: 10%
The Barbar hits his ennemy with all his strength, dealing 25% increased damage. Bonus doesn't take count of strength influence.
Critical Strike
Necromancer
Broken Weapon
Cast: passive
Chance: 100%
The Necromancer's opponent has a permanent 10% increased miss rate.
Broken Weapon
Goblin
Burning Touch
Cast: on miss
Chance: 10%
When the Goblin misses his attach, his opponent loses 50% of the Goblin's base damage as hpit points.
Burning Touch
Draenei Mage
Ancestors Worship
Cast: on attack
Chance: 10%
The Draenei Mage calls his ancestors in order to damage his opponent for 5% of his maximum hit points.
Ancestors Worship
Elven Priest
Lightning
Cast: on attack
Chance: 10%
The Elven Preist's opponent gets hit by lightning, losing 10% of his armor for the rest of the fight. The armor lose stacks, but the opponent can't negative armor.
Lightning
Tormented Soul
Torment
Cast: on attack
Chance: 100%
If the Tormented Soul doesn't miss his attack, the ennemy will strike with 5% decreased damage for his next attack.
Torment
Panda
Rune Word
Cast: on attack
Chance: 10%
The Panda gains 10 bonus strength for the rest of the fight. Strength bonuses stack,
Rune Word
Beast
Devour
Cast: on attack
Chance: 10%
The Beast gains 5% of dealt damage as hit points.
Devour
> Show/hide classes' details.
Stats like 300 + 5 mean 300 base and 5 per level gain. Spells: hover for details.
Hero
Spell
Hit Points
Damage
Armor
Strength
Since Version

Paladin

SynergyCast: on attack
Chance: 10%
The Paladin heals himself for 5% of his maximum hit points.
Synergy
300 + 15
50 + 8
1 + 0.5
5 + 3
1.0

Barbar

Critical StrikeCast: on attack
Chance: 10%
The Barbar hits his ennemy with all his strength, dealing 25% increased damage. Bonus doesn't take count of strength influence.
Critical Strike
350 + 20
50 + 8
0 + 0.3
6 + 1
1.0

Necromancer

Broken WeaponCast: passive
Chance: 100%
The Necromancer's opponent has a permanent 10% increased miss rate.
Broken Weapon
260 + 15
30 + 6
5 + 1.5
4 + 1
1.0

Goblin

Burning TouchCast: on miss
Chance: 10%
When the Goblin misses his attach, his opponent loses 50% of the Goblin's base damage as hpit points.
Burning Touch
270 + 10
25 + 9
3 + 0.8
10 + 3
1.0

Draenei Mage

Ancestors WorshipCast: on attack
Chance: 10%
The Draenei Mage calls his ancestors in order to damage his opponent for 5% of his maximum hit points.
Ancestors Worship
400 + 30
25 + 6
0 + 0.1
8 + 3
1.0

Elven Priest

LightningCast: on attack
Chance: 10%
The Elven Preist's opponent gets hit by lightning, losing 10% of his armor for the rest of the fight. The armor lose stacks, but the opponent can't negative armor.
Lightning
300 + 25
40 + 5
3 + 0.8
2 + 4
1.0

Tormented Soul

TormentCast: on attack
Chance: 100%
If the Tormented Soul doesn't miss his attack, the ennemy will strike with 5% decreased damage for his next attack.
Torment
200 + 20
55 + 8
5 + 1.3
5 + 4
1.0

Panda

Rune WordCast: on attack
Chance: 10%
The Panda gains 10 bonus strength for the rest of the fight. Strength bonuses stack,
Rune Word
290 + 10
30 + 10
2 + 0.7
0 + 5
1.0

Beast

DevourCast: on attack
Chance: 10%
The Beast gains 5% of dealt damage as hit points.
Devour
330 + 20
15 + 10
5 + 1.4
8 + 4
1.0
Item Classes
There are actually 4 item classes: weapons, armors, gems and potions. Weapons add a fixed amount damage to your heroe's attack, but some weapons also increase the damage proportionally to the heroe's strength (check About/Mechanics). Armor class items simply add armor to your heroe's base armor. Gems increase the heroe's maximal hit points while worn, and potions refill the heroe's current hit points during fights.
Weapons
There are actually 25 weapons avaible.
> Show/hide weapons' details.

Dagger
Sword
Long Sword
Axe
Icy Sword
Spear
Mystic Stave
Poison Dagger
Ice Spear
Fire Spear
Barbarian Blade
Katana
Poison Blade
Halberd
Ice Axe
Golden Hammer
Bloody Axe
Flaming Sword
Electric Blade
Mystic Blade
Perfect Spear
Scythe
Champions Sword
Champions Axe
Champions Cleaver
> Show/hide weapons' details.
More informations about strength influence and miss rate here.
Weapon
Damage
Strength Inf.
Miss Rate
Gold
Since Version

Dagger
5
0
+0%
8
1.0

Sword
10
0.1
+0%
18
1.0

Long Sword
10
0.2
+20%
10
1.0

Axe
10
0.2
+0%
20
1.0

Icy Sword
20
0.2
+0%
45
1.0

Spear
20
0
+10%
30
1.0

Mystic Stave
10
0.4
+0%
50
1.0

Poison Dagger
30
0
+0%
65
1.0

Ice Spear
50
0
+0%
100
1.0

Fire Spear
50
0.1
+0%
110
1.0

Barbarian Blade
60
0.2
+0%
150
1.0

Katana
70
0.1
+0%
155
1.0

Poison Blade
70
0
+0%
140
1.0

Halberd
85
0.3
+30%
200
1.0

Ice Axe
70
0.3
+10%
200
1.0

Golden Hammer
100
0.1
+10%
300
1.0

Bloody Axe
120
0
+10%
300
1.0

Flaming Sword
130
0
+0%
360
1.0

Electric Blade
150
0.1
+0%
450
1.0

Mystic Blade
180
0
+0%
450
1.0

Perfect Spear
200
0.3
+10%
550
1.0

Scythe
220
0.1
+0%
530
1.0

Champions Sword
300
0.1
+0%
700
1.0

Champions Axe
300
0.3
+20%
700
1.0

Champions Cleaver
300
0.2
+10%
700
1.0
Armors
There are actually 23 armors avaible.
> Show/hide armors' details.

Wood Shield
Helmet
Chainmail
Armored Gloves
Metalic Bracers
Armored Boots
Strong Shield
Magic Shield
Mystic Shield
Golden Crown
Strong Armor
Bronze Armor
Samurai Armor
Magic Armor
Mystic Armor
Mights Mail
Fires Mail
Lightnings Mail
Icy Armor
Rune Armor
Deathbringer Armor
Electric Armor
Soul Armor
> Show/hide armors' details.
More informations about armor effect on incoming damage here.
Armor
Armor Bonus
Gold
Since Version

Wood Shield
1
5
1.0

Helmet
3
10
1.0
Chainmail
5
15
1.0

Armored Gloves
8
25
1.0

Metalic Bracers
10
30
1.0

Armored Boots
13
45
1.0

Strong Shield
16
60
1.0

Magic Shield
19
75
1.0

Mystic Shield
25
90
1.0

Golden Crown
30
100
1.0

Strong Armor
35
110
1.0

Bronze Armor
40
120
1.0

Samurai Armor
50
150
1.0

Magic Armor
60
180
1.0

Mystic Armor
70
210
1.0

Mights Mail
80
240
1.0

Fires Mail
90
270
1.0

Lightnings Mail
100
300
1.0

Icy Armor
105
315
1.0

Rune Armor
110
330
1.0

Deathbringer Armor
115
345
1.0

Electric Armor
150
500
1.0

Soul Armor
170
600
1.0
Gems
There are actually 13 gems avaible.
> Show/hide gems' details.

Weak Life Gem
Small Life Gem
Life Gem
Good Life Gem
Strong Life Gem
Diamant
Thunder Gem
Electric Gem
Frost Gem
Arctic Orb
Vacuum Orb
Hadron
Implosion Orb
> Show/hide gems' details.
Gem
HP Bonus
Gold
Since Version

Weak Life Gem
10
20
1.0

Small Life Gem
20
40
1.0

Life Gem
30
60
1.0

Good Life Gem
40
80
1.0

Strong Life Gem
50
100
1.0

Diamant
75
150
1.0

Thunder Gem
100
225
1.0

Electric Gem
125
275
1.0

Frost Gem
150
350
1.0

Arctic Orb
200
500
1.0

Vacuum Orb
250
625
1.0

Hadron
300
1000
1.0

Implosion Orb
500
2000
1.0
Potions
There are actually 12 potions avaible.
> Show/hide weapons' details.

Little Potion
Potion
Good Potion
Strong Potion
Life Potion
Elixir
Heart Elixir
Darkness Elixir
Fire Potion
Magic Potion
Mystic Potion
Soul Bottle
> Show/hide weapons' details.
Gem
HP Regen.
Gold
Since Version

Little Potion
20
15
1.0

Potion
40
30
1.0

Good Potion
50
50
1.0

Strong Potion
75
80
1.0

Life Potion
100
110
1.0

Elixir
150
200
1.0

Heart Elixir
200
210
1.0

Darkness Elixir
250
260
1.0

Fire Potion
300
320
1.0

Magic Potion
350
340
1.0

Mystic Potion
400
400
1.0

Soul Bottle
500
490
1.0
Register with Fantasy Heroes
Hero class:
E-Mail:
Notes
There's no account validation required, means you don't need to enter an E-Mail adress in order to register. An E-Mail adress ca be added to your account later. Note that you must have entered an E-Mail adress in order to use the password retrieval.
Username:
Password:
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Community
Stay up to date about development with my Development Blog, and visit the community forums!